The DIY² lab showed how language animation can work online and stimulated a discussion about which factors need to be considered in order for this to succeed in the best possible way. One challenge in the digital space, for example, is that group dynamic processes develop differently, it is often not easy to get a feel for this and therefore methods have to be used specifically to pick up on this element. While playing, the participants also gained a practical insight into what needs to be considered conceptually in advance so that no one is excluded during the exercises. For this, a good knowledge of the tools used, but also of the participants, as well as a trial run in advance is important. For online formats, it is not uncommon to need greater flexibility in the course of the game if, for example, a camera or another function suddenly fails.
- Language Animation in the Digital Space for download